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 AR/VR SW Engineer - Boulder, Colorado, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Other
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200081932 / Latpro-3737601 
Date posted: Apr-22-2020
State, Zip: Colorado, 80301

Description

AR/VR SW Engineer

Boulder , Colorado , United States

Hardware

Summary

Posted: Aug 14, 2019

Role Number: 200081932

The TDG team is looking for an AR/VR System Application Engineer to help build the system applications that power the next generation of interactive experiences for our platforms using Apple's latest technologies including RealityKit and ARKit.

Key Qualifications

  • 3 years experience in software development
  • Proficient in C/C++ or Objective-C
  • Experience building stable, long-running applications or services
  • Experience with event handling and multithreaded development
  • Knowledge of OS graphics, display, and events systems

Description

You will work on the core application infrastructure that manages application processes, allows the system to render realtime interactive graphics and delivery latency-critical input events. You will have the chance to define system software that directly impacts the way people build content for our platforms and how customers will ultimately experience and interact with the content. You will work closely with Apple's Human Interface design, application and framework teams to define and deliver the platform and services that drive next generation mixed-reality applications using Apple's latest AR/VR technologies including ARKit and Reality Kit.

Education & Experience

BS/MS in Computer Science or equivalent

Additional Requirements

  • Experience developing game engines (passion projects ok) Experience building window managers and OS user interfaces Experience building performant, time critical applications and long-running applications Comfortable with unix-like operating systems such as MacOS, iOS or Linux





Requirements

See job description

 

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