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 Display SW Engineer, Display SW & Technologies - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Components
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200095653 / Latpro-3738036 
Date posted: Apr-22-2020
State, Zip: California, 95014


Display SW Engineer, Display SW & Technologies

Santa Clara Valley (Cupertino) , California , United States

Software and Services


Posted: Aug 29, 2019

Role Number: 200095653

Apple's GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple's hardware. The Display Software & Technologies team within GPU Software delivers the display abstraction and infrastructure software and support for Apple's macOS. We are looking for a top-notch, driven, dedicated software engineers to join our growing team. You will be a highly efficient problem solver with a passion for problem resolution, have a collaborative attitude and a track record for getting the job done. We are looking for innovators, who have a passion for groundbreaking technologies and driven to implement the best solutions.

Key Qualifications

  • You will have 3+ years of system level graphics and display infrastructure development experience, superior debugging skillset, a passion for solving complex problems.
  • Experience working with operating system display infrastructure and debugging
  • Excellent programming skills and knowledge of C/C++
  • Excellent software design, problem solving, and debugging skills
  • Excellent knowledge of system architecture


As a core member of the Display Software & Technologies team, you will have responsibilities spanning all aspects of display software development (architecture, design, development, debug and deployment): - Own feature design, implementation, triage and delivery of display related technologies. - Partner with both internal teams and external teams on display software architecture and implementation. - Participate in driving internally and externally visible advances in the macOS display experience. - Development and triage of display technologies for new product development.

Education & Experience

Technical BS/MS degree

Additional Requirements

  • Experience with parallel and asynchronous processing
  • Experience with system level 2D and 3D graphicsIn depth knowledge of: display stack, display drivers, video formats, power management strategies, backlight


See job description


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