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 Graphics Software Content Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Programming Languages
Computers - Platforms
Computers - Software Engineer
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200140018 / Latpro-3739201 
Date posted: Apr-22-2020
State, Zip: California, 95014

Description

Graphics Software Content Engineer

Santa Clara Valley (Cupertino) , California , United States

Hardware

Summary

Posted: Mar 9, 2020

Role Number: 200140018

Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly handle the tasks that make them beloved by millions. Joining this group means you'll be crafting and building the technology that fuels Apple's devices. Together, we enable our customers to do all the things they love with their devices. The Graphics Software Engineer will be responsible for delivering high-quality GPU applications and test suites to meet the needs of GPU development and verification. This includes writing applications to stress and verify the GPU's architecture, functionality, performance, and power. This individual will collaborate closely with the architecture team, modeling team, and hardware design teams.

Key Qualifications

  • Expertise in one or more GPU 3D APIs (OpenGL, DirectX, Metal, etc.)
  • Experience in GPU shading languages (GLSL, HLSL, Metal, etc.)
  • The ideal candidate will have expertise and knowledge of graphics rendering algorithms
  • Excellent C/C++ programming and scripting skills
  • GPU modeling experience is a plus
  • Experience with graphics device drivers a plus
  • GPU hardware and architecture knowledge
  • Experience with hardware design methodologies and tools (Verilog,
  • DPI, design verification, etc.)
  • The ability to work well in a team in order to be productive under aggressive product schedules

Description

We define, write, and debug GPU applications and test suites targeting the verification of architecture, functionality, performance, and power. Design and implement GPU level verification API and tools We create automated flows for graphics core verification Support GPU hardware and software teams during model and design bring-up We create bit-accurate C/C++ models for hardware verification

Education & Experience

BS/MS/PhD CE, EE, or CS.



Requirements

See job description

 

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