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 GPU Compiler / Driver Engineer - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Electronics
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200165530 / Latpro-3739339 
Date posted: Apr-22-2020
State, Zip: California, 95014


GPU Compiler / Driver Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services


Posted: May 1, 2020

Role Number: 200165530

Apple's GPU Software organization provides developers access to harness the power of the graphics processing unit. Across iPhone, iPad, Apple Watch, Apple TV and Mac product lines, our responsibilities include: tools, frameworks, compilers, display and GPU drivers. Metal's feature support for VR, external GPU rendering, pre-compiled shaders, fine-grained resource control and multithreading to name a few, allow today's cutting edge applications to run on a low overhead software stack with near-direct access to hardware. Beyond graphics, Metal provides GPU accelerated machine learning, and enhanced developer tools to facilitate debugging, optimizing, and deploying applications for existing and new Apple devices.

Key Qualifications

  • Knowledge of GPU and CPU architectures
  • Knowledge of GPU compilation workflows
  • Excellent programming skills and knowledge of C/C++
  • Excellent problem solving and debugging skills
  • Strong communication and teamwork skills
  • Experience with OpenGL, OpenCL, Direct3D, CUDA or other GPU programming APIs
  • Experience with software performance analysis, optimizations and low-level programming


This team is responsible for developing GPU drivers and compilers for iOS devices, while collaborating closely with hardware teams to establish the future direction of Apple graphics and Metal. An ideal candidate has previous GPU driver or GPU compiler experience and is willing to learn about the other. Responsibilities include:

  • Design GPU compiler SW architecture and interfaces
  • Implement GPU compiler and driver features
  • Integrate the GPU compiler with the runtime driver
  • Translate generic shader IR to machine specific IR
  • Analyze and debug code generation issues
  • Validate GPU features for new SoCs during production bring-up.
  • Analyze and influence future GPU architectures

    Education & Experience

    Technical BS, MS or PhD degree

    Additional Requirements

    • Experience with driver or operating system development
    • Experience with parallel and asynchronous processing
    • Experience with hardware bring-ups

  • Requirements

    See job description


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