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 GPU Systems Engineer, Platform Architecture - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Electronics
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200001377 / Latpro-3739719 
Date posted: Apr-22-2020
State, Zip: California, 95014

Description

GPU Systems Engineer, Platform Architecture

Santa Clara Valley (Cupertino) , California , United States

Software and Services

Summary

Posted: May 15, 2020

Role Number: 200001377

Imagine what you can do here. At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there's no telling what we can accomplish together. Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you'll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day.

Key Qualifications

  • Deep understanding of a modern GPU pipeline.
  • 3+ years of experience coding functional GPU simulators or models
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/...) is highly desired
  • Excellent programming (C++/C/Assembly) and scripting skills (Python). Proficiency with debugging large, complex system software. Experience with GPU hardware a plus.
  • Background in low-level software.
  • Knowledge of ARM and/or X86 architectures a plus.

Description

Apple's Platform Architecture group is looking for talented engineers to build high performance simulation models of advanced GPU designs. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Education & Experience

MSCS or MSEE Degree or equivalent.



Requirements

See job description

 

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