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 Graphics Software Engineer - Orlando, Florida, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Programming Languages
Computers - Platforms
Computers - Software Engineer
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200005890 / Latpro-3739919 
Date posted: Apr-22-2020
State, Zip: Florida, 32862

Description

Graphics Software Engineer

Orlando , Florida , United States

Hardware

Summary

Posted: Oct 30, 2018

Role Number: 200005890

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices. The Graphics Software Engineer will be responsible for software tasks required for the development and verification of a GPU design.

Key Qualifications

  • We would like you to have 3+ years with the following skills and experience:
  • Deep expertise and knowledge of graphics rendering algorithms
  • Experience with GPU APIs, preferably Metal, OpenGL, and / or OpenCL
  • Excellent C/C++ programming skills
  • Architectural validation and design verification knowledge a plus
  • Hardware architecture experience a plus
  • Experience with graphics device driver capture a plus
  • Experience with scripting, continuous integration systems, automated build and regression systems, web-based programming, database systems
  • Strong ability to collaborate with engineering teams under high pressure schedules

Description

As a Graphics Software Engineer, you will engage in the following activities: Define, write, and debug GPU architectural, functional, and performance test suites We would like you to lead the design and implementation of GPU verification tools and APIs Create production quality automated flows for graphics core verification Develop C/C++ functional and performance models for hardware verification Support GPU hardware teams during model and design bring-up pre / post silicon Support GPU software teams during driver bring-up

Education & Experience

BS/MS/PhD CE, EE, CS, or related field



Requirements

See job description

 

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