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 Compiler Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Software Engineer
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200198648 / Latpro-3759965 
Date posted: Oct-29-2020
State, Zip: California, 95014

Description

Compiler Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services

Summary

Posted: Oct 28, 2020

Role Number: 200198648

Apple's GPU Software team provides developers access to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to Mac product line. Join our team and you'll collaborate with engineers across Apple to develop tools and APIs to enable developers.

Key Qualifications

  • Understand compiler algorithms from the front-end to high level optimizations
  • Understand either CPU or GPU architectures
  • Experience with OpenGL, OpenCL, DirectX, Cuda or other GPU programming languages or other parallel programming languages is a plus
  • Excellent written and oral communication skills

Description

We are seeking a results-oriented, upbeat and focused individual with a strong passion to learn and succeed. This GPU Software Compiler Team needs a compiler engineer to analyze, design, and build front-end and middle-end optimizations for Metal and the GPU. As a key member of our team, you will apply your knowledge of compilers to help the design and delivery of our Metal language, develop a high quality static and JIT front-end, and middle-end optimizations for a wide variety of applications from games to machine learning, to image processing. You will partner with a world class team in integrating the compiler into the graphics platform to maximize the graphic and compute potential for Apple products on iOS and macOS.

Education & Experience

Technical BS/MS degree or equivalent experience



Requirements

See job description

 

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