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 Compiler Engineer - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Platforms
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200206853 / Latpro-3762345 
Date posted: Nov-17-2020
State, Zip: California, 95014


Compiler Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services


Posted: Nov 16, 2020

Weekly Hours: 40

Role Number: 200206853

Home Office: Yes

Apple's GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the OS-level frameworks, developer tools, and hardware drivers for GPU and Display devices across all of Apple's hardware. The Mac driver team is now seeking a dedicated Compiler Engineer who is passionate about building innovative products, and has a strong background building high performance and production quality software on an aggressive schedule. If you want to be part of a team pushing our macOS forward, this is the team for you!

Key Qualifications

  • Background in compiler architecture, optimization, code generation and overall design
  • Experience debugging functional compiler issues and analyzing generated code for optimization opportunities
  • Knowledge of GPU/CPU architectures
  • Solid programming skills and knowledge of C/C++
  • Problem solving and debugging skills.
  • Ability to work multi-functionally and execute in a self-directed environment


The team is responsible for delivering compilers supporting current and next generation macOS GPUs. You'll be responsible for engaging directly with system architecture, driver team and external vendors to contribute to the GPU compiler. Specifically, you'll be encouraged to partner across teams to deliver upcoming improvements to the Metal API, assist in the bring-up of new GPUs, and debug/analyze functional as well as performance issues. The ideal candidate should be proficient digging deep into the details of the compiler while at the same time be curious and willing to learn about the broader driver and macOS graphics stack.

Education & Experience

BS/MS CS, CE , similar technical degree or equivalent experience.

Additional Requirements

  • Experience in other aspects of GPU drivers a plus
  • Experience with Machine Learning/Intelligence a plus


See job description


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