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 VR/AR GPU Developer Technology Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Platforms
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200207657 / Latpro-3762582 
Date posted: Nov-18-2020
State, Zip: California, 95014

Description

VR/AR GPU Developer Technology Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services

Summary

Posted: Nov 18, 2020

Weekly Hours: 40

Role Number: 200207657

Apple's GPU Software Developer Tools team is looking for a driven and dedicated engineer to build innovative tools for profiling and debugging of VR and AR technologies. The team is responsible for building the Metal Frame Debugger featuring shader debugging, shader profiling, GPU counter profiling; Metal System Trace and other GPU developer tools provided to developers in Xcode and the iOS, macOS and tvOS SDKs. Developing these tools requires collaborating with multiple groups including Technologies Development Group, Xcode, iOS, macOS and several teams across GPU Software.

Key Qualifications

  • Experience in C/C++, and bonus for experience in Objective-C and/or Swift
  • Experience in graphics APIs such as Metal/Vulkan/OpenGL or game console GPU programming
  • Experience with VR/AR/XR core concepts and implementation
  • Software design, problem solving, and debugging skills
  • Creativity and curiosity for crafting debugging and profiling tools, associated user interfaces and data visualization
  • Great interpersonal skills to work and collaborate with other teams on novel GPU developer tools

Description

You'll be working on investigating, prototyping and productizing novel GPU Developer Tools for debugging and profiling VR and AR technologies. Your job responsibilities will include: - Design and implementation of innovative AR/VR debugging and profiling tools: - Analysis and investigation of emerging VR/AR technologies, identifying tools opportunities to effectively debug and profile these technologies. - Prototype found opportunities, constantly working with different teams to validate the designs and iterate on the workflows' efficiency. - Lead the productization phase of prototyped tools. - Ensure efficient user workflows, great user interface, and high-quality architecture/performance. - Design and implementation of systems for testing GPU developer tools. - Maintain and evolve existing GPU developer tools and workflows. - Work with multiple teams to design and implement novel developer tools for new technologies.

Education & Experience

Technical BS/MS degree/Equivalent Experience.

Additional Requirements

  • - Experience developing graphics performance and profiling tools a plus
  • - Knowledge and familiarity with Cocoa/AppKit/UIKit and other Apple technologies is a major plus





Requirements

See job description

 

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