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 GPU Frameworks Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Platforms
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200183064 / Latpro-3762849 
Date posted: Nov-20-2020
State, Zip: California, 95014

Description

GPU Frameworks Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services

Summary

Posted: Nov 19, 2020

Role Number: 200183064

Apple's GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on Apple's hardware. This team announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers embrace these emerging technologies within their apps.

Key Qualifications

  • - Experience with graphics or compute APIs
  • - Experience with GPU architectures
  • - Excellent programming skills and knowledge of C or C++
  • - Excellent software design and problem solving skills
  • - Excellent software debugging skills
  • - Strong communication and collaboration skills

Description

The GPU Software Framework team is looking for a highly motivated software engineer that wants to help redefine 3D graphics and compute technologies and the APIs that drive them. Our Metal, OpenGL, OpenCL, and GLKit frameworks are at the heart of the top games and applications on iOS and OS X. These technologies are also critical to achieving the outstanding visuals and buttery smooth animations seen in the fast paced iOS and OS X user interfaces. As part of this team, you will help to design and implement our graphics and compute APIs and frameworks. You'll work closely with the GPU driver teams to help define an e cient driver software architecture for our platforms. In addition, you'll collaborate with internal and external development teams to get the most out of their graphics and compute applications.

Education & Experience

Technical BS/MS degree or equivalent experience.

Additional Requirements

  • - CPU and GPU performance analysis is a plus
  • - Experience with modern real-time rendering techniques is a plus
  • - Prior game development experience is a plus





Requirements

See job description

 

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