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 Metal GPU Driver Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Software Engineer
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200214997 / Latpro-3769024 
Date posted: Jan-13-2021
State, Zip: California, 95014

Description

Metal GPU Driver Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services

Summary

Posted: Jan 13, 2021

Role Number: 200214997

Apple's GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line. Join the team that made the groundbreaking graphics performance of the Apple M1 processor possible! You'll collaborate with engineers across Apple to build tools and APIs to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices.

Key Qualifications

  • Understand the graphics pipeline
  • GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
  • Programming knowledge of C/C++
  • Carry forward highly complex software debug efforts
  • Knowledge of real-time graphics algorithms and machine learning is a plus
  • Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks
  • You are results-oriented, upbeat and focused with a strong passion to learn and succeed.

Description

The Apple Silicon GPU Driver team needs engineers to design, develop, and support the Metal GPU drivers that power high-performance 3D rendering engines, neural networks and computational photography algorithms. We collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors. You will apply your knowledge of computer graphics and machine learning to implement the high performance software that drives Apple-designed GPUs. You will build expert-level Metal knowledge to guide Metal developers to tune their applications for maximum performance on Apple Silicon.

Education & Experience

Technical BS/MS degree or equivalent years of experience



Requirements

See job description

 

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