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 AR/VR Research Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Software Engineer
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200222899 / Latpro-3773025 
Date posted: Feb-12-2021
State, Zip: California, 95014

Description

AR/VR Research Engineer

Santa Clara Valley (Cupertino) , California , United States

Machine Learning and AI

Summary

Posted: Feb 12, 2021

Role Number: 200222899

The Technology Development Group (TDG) is looking for an interdisciplinary AR/VR Research Engineer with expertise in applying state-of-the-art research. The ideal candidate will have a history building software tools, libraries, and applications that intersects scientific research and product development.

Key Qualifications

  • 2-4 years of experience writing efficient, elegant, and reusable code in Swift or Objective-C using Apple APIs including ARKit, UIKit, SceneKit, ModelKit, CoreMotion, CoreML, etc.
  • 2-4 years of experience with native software engineering stacks (C/C++/Rust).
  • Experience building 3D applications in a variety of immersive engines (Unity/Unreal).
  • Familiar with the product development lifecycle and productizing research algorithms.
  • Experience gathering multimodal sensor data & implementing development and debugging tools.
  • Excellent software engineering skills beyond coding, including source control, unit testing, debugging, documentation, continuous integration & build trains.
  • Self-directed with the ability to collaborate across the organization to understand priorities, deliverables, and deadlines.
  • Knowledge of qualitative & quantitative techniques in user research (e.g. subjective assessments and objective statistical measures).
  • Familiarity in real-time time-series signal processing & DSP fundamentals with some competence in modern machine learning pipelines.
  • Ideally fluent in trends & technology across the spatial computing space.

Description

This is a hands-on interdisciplinary development role that will require you to be versatile across a variety of tasks in a highly collaborative and focused environment. You will work closely with scientists, engineers, and designers to build world-class technology at Apple. You will have the following responsibilities: Implement 3D experiences that enable scientific research. Multimodal sensor data collection and analysis. Develop, maintain, and support software libraries and tools. Implement or port real-time algorithms to a variety of devices and platforms in order to support product development.

Education & Experience

BS / MS / PhD in Computer Science, Biomedical Engineering, Human Computer Interaction OR equivalent degree OR equivalent experience



Requirements

See job description

 

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