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 Audio Technology Specialist - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Other
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200234848 / Latpro-3782709 
Date posted: Apr-01-2021
State, Zip: California, 95014

Description

Audio Technology Specialist

Santa Clara Valley (Cupertino) , California , United States

Hardware

Summary

Posted: Mar 31, 2021

Weekly Hours: 40

Role Number: 200234848

At Apple, new ideas have a way of quickly becoming extraordinary products, services and customer experiences. Sound is an essential and compelling facet of the customer experience - Apple has assembled a world-class Acoustics team that enables our customers to experience music with delight, communicate with clarity and appreciate our products without disturbance from noise. In Apple Acoustics we work with obsessive attention to detail, directly contributing to products that ship to millions of people around the world. The Special Projects Group in Acoustics at Apple is responsible for developing novel audio and acoustic technologies to be delivered in both existing and new Apple products. The team uses simulation methods, hardware and software prototypes and subjective and objective evaluation techniques in order to refine and demonstrate new technologies. We work hand-in-hand with cross-functional teams, innovating in small groups to define, enable and deliver novel audio features and industry-leading consumer electronic devices.

Key Qualifications

  • Has a track record of innovation and problem solving,
  • Proficiency in engineering computing (for example Matlab),
  • Experience building audio prototypes and using prototyping software (such as Max MSP),
  • Strong audio signal processing fundamentals (for example, EQ and crossover development, Fourier analysis, transfer functions, filtering etc),
  • Experience conducting acoustic measurements of multi-speaker systems in-situ and using standard acoustic test equipment and facilities (speakers, microphones, anechoic chambers, acoustic mannequins),
  • Ability to communicate findings and ideas to other teams and to management using both written documents and Keynote presentations,
  • Ability to effectively contribute in a fast-paced, cross-functional environment,
  • USEFUL QUALIFICATIONS:
  • Experience with FEM/BEM software for the acoustic modeling of rooms and electro-acoustic systems, e.g. Comsol,
  • Experience building and using lumped element models (i.e. Thiele-Small),
  • Experience collecting, organizing and analyzing large data sets,

Description

As part of Apple's Acoustics Special Projects Group, you will be involved early in the product cycle, helping to architect the audio system and developing and supporting the creation of new audio features. Much of the work involves building prototypes and creating audio demos to effectively communicate novel features and demonstrate technical tradeoffs. In order to achieve this the team works cross functionally with many different audio and non-audio teams to ensure successful product/feature bring-up and delivery.

Education & Experience

Most of our engineers have advanced degrees in Acoustics, Signal Processing or an equivalent field, but if you've followed a different path to expertise in audio technology development, we still want to hear from you.



Requirements

See job description

 

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