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 Product Design Engineer - Mechanisms - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Engineering - Electrical
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200253532 / Latpro-3796683 
Date posted: Jun-03-2021
State, Zip: California, 95014


Product Design Engineer - Mechanisms

Santa Clara Valley (Cupertino) , California , United States



Posted: Jun 2, 2021

Role Number: 200253532

At Apple we develop cutting edge devices with complex hardware, sensors and software. You will play a key role in designing and developing the mechanical design of these systems and should be comfortable both in rapid prototyping efforts and bringing products to production. You will play a key role in specifying, developing, analyzing and validating mechatronic systems and electronics assemblies. You will work closely with many cross functional teams including Hardware Engineering, EMC, Packaging, Safety and Reliability.

Key Qualifications

  • Experience in design, characterization, and validation of mechatronic systems, mechanisms and/or automation
  • Strong analytical skills with regard to mechanical engineering theory
  • Consumer Electronics industry experience not required


As part of the Intelligent Systems Group, you will be responsible for developing product layouts and technology concepts, particularly in the areas of mechanism design or machine design. This includes development of early prototypes and new technologies leading into scaleable mass production.

Education & Experience

Bachelor of Science or MS degree in mechanical engineering

Additional Requirements

  • 4+ years of hands-on, detailed product design experience
  • Proficiency in 3D CAD (any modeling package)
  • Basic GD&T knowledge and experience releasing 2D drawings
  • Travel will be 15-25% and you must be willing to move to the Bay Area. This job can only be done from inside Apple's corporate headquarters.


See job description


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