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 Audio Tools SW Engineer - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Other
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200253469 / Latpro-3796685 
Date posted: Jun-03-2021
State, Zip: California, 95014


Audio Tools SW Engineer

Santa Clara Valley (Cupertino) , California , United States



Posted: Jun 2, 2021

Weekly Hours: 40

Role Number: 200253469

We're a diverse collection of thinkers and doers, continually reimagining what's possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices - strengthening our commitment to leave the world better than we found it! Our team is looking for an Audio Tools Software Engineer to help build tools for Apple first party and third party developers to create compelling audio experiences in their applications. You will work closely with the audio software, product design, experience prototyping, and other teams to guide the future of Apple's audio technology, experience and authoring workflows.

Key Qualifications

  • Solid understanding of audio and/or acoustics;
  • Writing apps for macOS / iOS in Swift or Objective-C
  • Experience working with RealityKit / ARKit / SceneKit, or 3rd party 3D engines such as Unity3D, Unreal Engine, or other game engines
  • You have excellent communication skills and experience with executive presentations
  • Experience in interactive sound design for games or art installations;
  • A background in spatial audio design (binaural headphone rendering, HOA, or VBAP);
  • Running DAW software such as Logic, ProTools, REAPER, etc.


Apple's Technology Development Group is a special projects group within Apple charged with research and development of new product categories and core technologies. We are a diverse fast-paced audio team within the Technology Development Group that is charged with researching, designing, and developing next-generation audio technology. Responsibilities Include: - Design and prototype human machine interfaces for content creators to integrate audio into AR experiences and applications; - Collaborating with Apple design teams on new audio technology explorations; - Designing and building tools for authoring and mixing sound for interactive experiences; - Writing iOS / macOS applications & frameworks to support technology demonstrations.

Education & Experience

BS - Computer Science, Music Technology


See job description


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