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 Pre-silicon Metal Framework Engineer - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Programming Languages
Computers - Platforms
Computers - Software Engineer
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200281073 / Latpro-3823651 
Date posted: Sep-14-2021
State, Zip: California, 95014


Pre-silicon Metal Framework Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services


Posted: Sep 10, 2021

Weekly Hours: 11

Role Number: 200281073

Apple's GPU Software team provides the graphics software foundation across all of our innovative products including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple's hardware. This team is responsible for advancing and designing Metal, a low-overhead graphics and compute API for GPU programming.

Key Qualifications

  • You have excellent organizational skills and attention to detail
  • You are results-oriented, upbeat and focused with a strong passion to learn and succeed
  • You have excellent programming skills and knowledge of C and/or C++
  • You have a solid understanding of the graphics pipeline
  • You have experience in GPU programming with any one of the APIs (Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL)
  • Knowledge of real-time graphics algorithms is a plus
  • GPU Architecture knowledge is a plus


Do you want to help shape the next generation of Apple products? This team designs, tests and verifies the Metal API for features built into the next generation of Apple-Designed GPUs. You will apply your knowledge of computer graphics to build real-world graphics workloads that showcase the value of these features and analyze their performance in pre-silicon environments. In this role, you will have the opportunity to collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, tools, and Apple Silicon graphics processors.

Education & Experience

BS or MS Degree or equivalent years of experience


See job description


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