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 macOS GPU Performance Engineer - Cupertino, California, United States

   
Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Programming Languages
Computers - Platforms
Computers - Networks
Computers - Software Engineer
 
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
 
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200293531 / Latpro-3839724 
Date posted: Nov-10-2021
State, Zip: California, 95014

Description

macOS GPU Performance Engineer

Santa Clara Valley (Cupertino) , California , United States

Software and Services

Summary

Posted: Nov 8, 2021

Weekly Hours: 40

Role Number: 200293531

Apple's GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on all Apple hardware. Join our team and you'll collaborate with engineers across Apple to develop tools and APIs to enable developers to develop cutting edge applications for graphics, machine learning, and compute.

Key Qualifications

  • Experience in 3D graphics and driver development
  • GPU and CPU performance optimizations background
  • Experience with GPU hardware and software architecture analysis, design, and implementation
  • Good programming skills and knowledge of c/c++

Description

The Mac driver development team is looking for a software developer with experience in 3D graphics and driver development. The ideal candidate will have a passion for squeezing the best possible performance out of the GPU, and won't be afraid to get down into the low level details of the GPU architecture in order to do it . As part of the team, a successful candidate will develop and tune newer and existing graphics driver features to take advantage of hardware capabilities. Responsibilities will include: Analyze and understand software interfaces for hardware specifications and provide active feedback for potential HW optimizations Architect and develop driver mechanisms to take advantage of new features, collaborating cross-functionally with Frameworks, OS and HW teams Assist in debugging and optimization of the new macOS features and workloads which involves learning macOS software stack in different components

Education & Experience

Technical BS/MS degree or Equivalent experience



Requirements

See job description

 

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