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 Technical Artist - Cupertino, California, United States

Job information
Posted by: Apple 
Hiring entity type: Retail 
Work authorization: Not Specified for United States
Position type: Direct Hire, Full-Time 
Compensation: ******
Benefits: See below
Relocation: Not specified 
Position functions: Computers - Programming Languages
Computers - Other
Computers - Platforms
Computers - Software Engineer
Travel: Unspecified 
Accept candidates: from anywhere 
Languages: English - Fluent
Minimum education: See below 
Minimum years experience: See below 
Resumes accepted in: English
Cover letter: No cover letter requested
Job code: 200311529 / Latpro-3841235 
Date posted: Nov-28-2021
State, Zip: California, 95014


Technical Artist

Santa Clara Valley (Cupertino) , California , United States



Posted: Nov 15, 2021

Weekly Hours: 40

Role Number: 200311529

Marcom is Apple's Global Marketing Communications group. We oversee all of Apple's advertising and marketing to ensure the flawless development and execution of world-class communications. We represent the voice of Apple and offer you the opportunity to do the best work of your career-and have it seen by the millions of people. A Technical Artist combines both visual and technical skills to deliver 3D visual and/or tooling solutions for AR/VR, interactive and installation projects. You will work with Art Directors, Product Designers, Creative Technologists and cross-functional teams on high-impact projects that serve various Apple lines of business. We use the latest technologies to evolve and deliver solutions on a worldwide scale. Working with a variety of cross-functional teams, we bring together design, experience, and technology to deliver 3D/AR/VR experiences alongside a world-class group of creatives.

Key Qualifications

  • 7+ years of experience working in creative/video game/agency environments.
  • A portfolio demonstrating experience with 3D disciplines (AR/VR, video games, installations, motion graphics, creative coding).
  • Strong knowledge of shading, lighting, rendering and/or tooling, 3D and/or game engine pipelines (Blender, Maya, Houdini, Unity, Unreal, etc).
  • Experience developing performant, reusable shaders, materials and visual effects for realtime 3D applications.
  • Experience developing performant, reusable DCC/game engine tools, content pipelines and interactive frameworks/applications.
  • Experience with one or more of the following languages: C#, Swift, Objective-C, C/C++, Python.
  • Experience with computer graphics (OpenGL, Metal, etc).
  • Experience with native iOS/macOS development is a plus.
  • Strong commitment to explore and learn new technologies, and unafraid to be out of your comfort zone.
  • Excellent presentation and communication skills.
  • Able to collaborate, multitask, and work within deadlines. You thrive in a creative and dynamic work environment.


The Technical Artist is a hybrid visual and technical expert who liaises between designers, artists, creative technologists and engineers to create and optimize our visual/technical workflows and solutions. You will collaborate with a diverse team of technical and creative individuals on 3D, AR/VR and interactive projects utilizing a combination of emerging technologies to achieve industry -leading levels of performance, realism and art direction. You will be responsible for developing performant, reusable and scalable visual/tooling solutions that overcome technical challenges, enabling the team's creative vision to be realized and increasing efficiency across the studio.

Education & Experience

BA/BFA/BS in 3D/Video Game Design/Development, Computer Science, Digital Media or equivalent industry experience.


See job description


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